That (Geeky) Teri Girl Ranting, Raving and Nerd Raging!
Browsing all posts in: Games Workshop

The last 15…

May 31

Fifteeen  minutes can mean the world, particularly if it’s the last turn of a game. That last fifteen usually determines the outcome of the game, and that last 15 should be yours to control.

Clock

I say it over and over to people who play 40K: elect to go second whenever possible  (exception being that you’re facing an army you’re sure you’ll table by turn 3 but if that’s you, shame on you for playing a leafblower, Goatboy.)

Why?

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Dear Robin Cruddace: I Want You. (An Open Letter)

April 28

Dear Robin:

I want you.

Oh Robin - with looks like that, you could be my Beiber.

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Why GW thinks their customers are price insensitive (and why they’re right)

April 11

There aren’t a lot of hobby places online I hang out where there isn’t either a thread or two bitching about price hikes, or a rule explicitly banning discussion thereof.

We bitch, we moan, but we still buy.

Take for example, my army.

For what I’ve invested in my full army, I could have at least four of these:

That's a limited edition Coach bag. For those of you who don't carry (or care about) handbags, that's an $800 handbag.

I don’t own 4+ designer handbags. But I have spent and will continue to spend money on my army.

Why (other than the AWESOME Tau rumors) will I continue to spend money on my army?

Because hobbies are inherently a waste of  money – AKA a luxury. Just like that designer handbag. There’s no practical application – it’s the having and own which is its own purpose – it is wholly impractical.

And compared to other geek hobbies, GW is a hobby equivalent to the Prada or Dior, where other hobbies are Wal-Mart or Costco. Miniature gaming in general, and GW games in particular are the high-end spend hobby.

I just got into Firestorm Armada. $160 bought me a reasonably sized fleet, some extra carriers and a rulebook. I’m probably about 40 dollars away from having a full 1200 point fleet, which is where the game is designed to be played.  From my GW-immersed perspective that’s cheap buy in. Now ask a D&D player what cheap buy-in looks like; their associated costs may include a single fig, a set of dice and the rulebook (maybe, if they’re not borrowing from a friend).

But what does buy-in for a GW game actually get you?  Here’s what I’ve got, which I can’t get playing any other miniature game, including Warmachine or Firestorm Armada:

  • Lifelong friends (With other mini-wargames, I need my friends to join me to play – for GW games, the reverse was true.  By playing this game, I made friends.)
  • The ability to meet tons of new people and have an immediate connection with them
  • A game I can play in my basement, at a hobby store or in a tournament

Games Workshop games buys you into community.  And how much is that worth?

Do you agree? Disagree? Are the prices driving you away from the hobby? Let me know!

That’s me. I’m Teri.
Geeky things I love: Warhammer 40K (minature wargame), Bioware (Edmonton-based video game development studio), Neil Gaiman (author), Joss Whedon (master), Starcraft (I and II), Diablo (II mostly), Wil Wheaton (Wesley Crusher) and Green Lantern (even though Mogo doesn’t attend meetings).

Less geeky things I love: Douglas Coupland (author), How I Met Your Mother (tv show), Margaret Cho (stand-up comic), Mother Mother (band) and my family (though they may qualify under the “geeky” category).

I’ve leveled up my “coolness” and “badassness” stats by joining the Red Deer Roller Derby Association.

I organize Warhammer 40K tournaments and play Tau. I don’t play Fantasy.